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Pathfinder Character Builds: Gareth Ashborn

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September 8, 2026 - 6:41pm by micah

Gareth Ashborn was born and raised in deep in The Immenwood. He spent many days exploring the ruins of lost settlements and the dark abandoned mines in the foothills of the Kortos Mounts. It was there that Gareth discovered rare metals that inspired him to learn blacksmithing, eventually experimenting combinations to create new alloys. His settlement housed an outpost of the Eagle Garrison, and several of the soldiers there provided lessons with sword and armor in exchange for repairs to their own gear. The young would-be adventurer used those skills to fight off outlaws and creatures that sometimes attacked the settlement at night.

By the time Gareth moved to city of Absalom, he was already a trained adventurer, but set he aside those ambitions to provide for his wife, Mira, and infant daughter, Wren. The young couple were still practically children themselves, and his hopes of living and working as a blacksmith in The Coins were left unfulfilled because they could not afford lodging in the crowded city. They established a life among the other crafters and laborers in the town of Copperwood outside the city and found a peaceful life.

Gareth worked a steady trade as a smith, enough to support his family and to dabble in metallurgy, but his restless spirit struggled to accept quiet community living. Mira understood her husband's ache for adventure and so he set off to join the Pathfinders, promising to return home to visit whenever possible. As time moved on, his adventures drew him farther away from the Isle of Kortos, but he constantly writes letters to his family, dutifully sending them whenever his travels return to a city large enough to post them.

Gareth's most notable feature is the patch of hard, almost scaly skin on his right bicep. In the middle of this patch is a mark reminiscent of a magical rune. While this mark brings with it no actual abilities for affinity for magic, it gradually changes shape over time, almost as if it foreshadows his destiny.

Ancestry: Human

  • Ability Boost: STR, DEX
  • 8hp
  • Size: Medium
  • Traits: Human, Humanoid, Dwarven, Dragonblood
  • Speed: 30
  • Languages: Common, Draconic
  • Heritage: Dragonblood

    • Draconic Exemplar:
      • Dragon: Rune
      • Tradition: Arcane
      • Speeds: (none)
      • Dragon Breath: Cone of fire
      • Saving Throw: Reflex
    • When you roll a success on a saving throw against a fear effect, you get a critical success instead.
    • You can choose from dragonblood feats and feats from your ancestry whenever you gain an ancestry feat.
  • Ancestry Feat: DragonBreath

    • Traits: Dragonblood, Magical, Fire
    • Effect: 15-foot cone dealing 1d4 damage. (Damage increases to 1d4 times half your level rounded up.)
    • Saving throw: Reflex (vs Class DC)
    • Cannot use again for 1d4 rounds.

Background: Alloysmith

  • Ability Boost: STR, DEX
  • Skill: Trained in crafting
  • Skill Feat: Specialty Crafting
  • Lore: Plane of Metal

Free Ability Boosts

  • STR
  • CON
  • INT
  • CHA

Class: Fighter

  • Key Ability: STR
  • 10hp + 1 CON
  • Perception: Expert
  • Saving throws: Fort - E, Ref - E, Will - T
  • Trained Skills:
    • Athletics
    • Acrobatics
    • Diplomacy
    • Nature
    • Survival
  • Weapons:
    • Expert in simple weapons
    • Expert in martial weapons
    • Trained in advanced weapons
    • Expert in unarmed attacks
  • Armor:
    • Trained in all armor
    • Trained in unarmored defense
  • Class DC:
    • Trained in class DC
  • Class features:
    • Reactive Strike (Reaction)
  • Class feat: Snagging Strike
  • Shield Block

Gear

(Starting at second level with 20 gp and one first level item.)

  • Everlight Crystal
  • Clothing (Explorer's)
  • Adventurer's Pack
    • Backpack
    • Bedroll
    • Chalk (10)
    • Flint and Steel
    • Rope (50')
    • Rations (14)
    • Soap
    • Torch (5)
    • Waterskin
  • Sack (2)
  • Signal Whistle
  • Writing Set
  • Compass
  • Repair Toolkit
  • Bastard Sword, Two-Hand 1d12, 1d8 S
  • Longbow, Deadly d10, Volley 30ft, 1d8 P, range 100', reload 0
  • Arrows (2x10)
  • Studded Leather Armor, AC 2, Dex Cap +3, Check Penalty -1, STR 1

(Remaining cash: 2.45 GP)

Level 2

  • 10hp + 1 CON
  • Class feat: Lightning Swap
  • Skill feat: Bargain Hunter
Topics: 
Pathfinder RPG