I'm creating this second-level character for Troubles in Otari. Voss is an aiuvarin (half-elf) rogue from the slums of Absalom who has joined a band of adventurers, not for fame and glory, but for cash that might buy a warm bed and a hot meal for once.
Ancestry: Human
- Ability Boost: DEX, CHA
- 8hp
- Size: Medium
- Speed: 30
- Languages: Common, Goblin
- Heritage: Auivarin
- Gain the elf trait, the aiuvarin trait, and low-light vision.
- Ancestry Feat:
- Nimble Elf
- Speed +5
- Nimble Elf
Background: Child of the Puddles
- Ability Boost: DEX, CHA
- Skill: Trained in acrobatics
- Skill Feat: Steady Balance
- Lore: Absalom Lore
Free Ability Boosts
- STR
- INT
- WIS
- CHA
Class: Rogue
- Key Ability: DEX
- 8hp + 0CON
- Perception: Expert
- Saving throws: Fort - T, Ref - E, Will - E
- Trained Skills:
- Trained in Stealth
- Trained in Thievery
- Trained in a number of additional skills equal to 7 plus your Intelligence modifier
- Athletics
- Crafting
- Deception
- Intimidation
- Medicine
- Performance
- Society
- Survival
- Weapons:
- Trained in simple weapons, rapier, sap, shortbow, shortsword
- Trained in unarmed attacks
- Armor:
- Trained in light armor
- Trained in unarmored defense
- Class features
- Racket: Thief
- Sneak Attack 1d6
- vs flat-footed with finesse or ranged
- Surprise Attack
- If you roll Deception or Stealth, creatures who have not acted are flat-footed.
- Class feat: Trap Finder
Gear
- Explorer's Clothing
- Leather Armor +1 (Cap 4)
- Adventurer's Pack
- backpack, bedroll, 10 pieces of chalk, flint and steel, 50 feet of rope, 2 weeks' rations, soap, 5 torches, and a waterskin.
- Tindertwig (2)
- Healer’s Tools
- Daggers (2) 1d4 P (Agile, Finesse, Thrown 10 ft., Versatile S)
- Rapier 1d6 P (Deadly d8, Disarm, Finesse)
- Shortbow 1d6 P (Range 60, Deadly d10)
- Arrows (10)
- Sap 1d6 B (Agile, Non-Lethal)
- Thunderstone (Lesser) (Alchemical, Bomb, Consumable, Sonic, Splash)
- Healing Potion (Minor / 1d8)
- 8.5 gp
Level 2 (Current)
- 8hp + 0CON
- Class Feat: Mobility
- Skill Increase: Deception (E)
- Skill Feat: Charming Liar
Level 3 (Planned)
- 8hp + 0CON
- Class feature: Deny Advantage
- General Feat: Incredible Initiative
- Skill Increase: Stealth (E)
- Skill Feat: Terrain Stalker (rubble)
Level 4
- 8hp + 0CON
- Class Feat: Quick Draw
- Skill Increase: Medicine (E)
- Skill Feat: Ward Medic
Level 5
Ability boosts provide retroactive increases to hit points and known skills as defined here.
- 8hp + 1CON + 4
- Ability boosts: STR, DEX, CON, CHA
- Ancestry feat: General Training
- Class feature: Weapon Tricks
- Skill Increase: (TBD)
- Skill Feat: Alchemical Crafting
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