chacadwa.com

Technical blog and writings by Micah Webner.

Pathfinder Character Builds: Alexei Vantu

The first installment of "let me tell you about my character" is my current Pathfinder 2E character, Alexei Vantu, a Nidalese human Sorceror/Monk. (The main reason I'm posting here is because I want to ability to keep revisions on this information.)

Ancestry: Human (Nidalese)

  • Ability Boost: CHA, DEX
  • 8HP
  • Size: Medium
  • Speed: 25
  • Languages: Common, Shadowtongue (Nidalese grants access)
  • Traits: Human, Humanoid
  • Heritage: Versatile Heritage (Gain one additional General Feat)
    • Toughness - Increase your maximum Hit Points by your level. The DC of recovery checks is equal to 9 + your dying condition value.
  • Ancestry Feat: Gloomseer - You gain low-light vision.

Background: Martial Discipline

  • Ability Boost: DEX, CHA
  • Skill: Trained in Acrobatics
  • Skill Feat: Cat Fall
  • Lore: Warfare Lore

Free Ability Boosts

  • STR
  • DEX
  • CON
  • CHA

Class: Sorceror (Imperial)

  • Trait: Sorceror
  • Key Ability: CHA
  • 6HP + CON + Toughness
  • Perception: Trained
  • Saving throws: Fort - T, Ref - T, Will - E
  • Trained Skills (3 + INT): Intimidation, Society, Stealth
  • Weapons:
    • Trained in simple weapons
    • Trained in unarmed attacks
  • Armor:
    • Trained in unarmored defense
  • Bloodline: Imperial
    • Spell list: Arcane
    • Trained Skills: Arcana, Society
    • Granted Spells
      • Cantrip: detect magic;
      • 1st: magic missile;
      • 2nd: dispel magic;
      • 3rd: haste;
      • 4th: dimension door;
      • 5th: prying eye;
      • 6th: disintegrate;
      • 7th: prismatic spray;
      • 8th: maze;
      • 9th: prismatic sphere
    • Bloodline Spells
    • Blood Magic
      • A surge of ancestral memories grants you or one target a +1 status bonus to skill checks for 1 round.
  • Cantrips known (4 + granted):
    • detect magic (granted)
    • chill touch (Fort, 1d4+1 cold) heightened: 2
    • dancing lights
    • mage hand
    • telekinetic projectile (ranged attack, 2d6+4) heightened: 2;
  • 1st level spells known (2 + granted):
    • magic missile (granted)
    • fear
    • mage armor

Gear

  • clothing (ordinary) (monk's robes) 1sp
  • adventurer's pack 7sp
  • bandolier 1sp
  • caltrops (2) 6sp
  • sheath 1cp
  • dagger 2sp
  • crossbow 30sp
  • 10 bolts 1sp

Level 2

  • 6HP + CON + Toughness
  • Class Feat: Monk Dedication
    • Traits: Multiclass, Dedication, Multiclass
    • Trained in unarmed attacks
    • Powerful fist class feature
    • Trained in Acrobatics or Athletics (or alternate, if already trained): Acrobatics
  • Skill Feat: Intimidating Glare
  • 1st level known spell (1):
    • grim tendrils

Level 3

  • 6HP + CON + Toughness
  • General Feat: Untrained Improvisation
  • Skill Increase: Performance (T)
  • Signature Spells:
    • grim tendrils (2)
  • 2nd level known spells (granted + 2)
    • dispel magic (granted)
    • darkvision (1 hour)
    • telekinetic maneuver (30ft, Disarm, Shove, or Trip, spell roll instead of Athletics)

Level 4 (Current Level)

Level 5 (Planned)

Ability boosts provide retroactive increases to hit points and known skills as defined here.

  • 6HP + CON + Toughness
  • Ability Boosts:
    • STR (14)
    • DEX (18)
    • INT (12)
    • WIS (12)
  • Ancestry Feat: Darkseer (gains darkvision)
  • Magical Fortitude (E)
  • Skill increase (retroactive): Stealth (E)
  • Skill Increase: Performance (E)
  • 3rd level known spells (granted + 2)
    • haste (granted)
    • ?
    • ?
  • Readjust signature spells

Level 6

Level 7

  • 6HP + CON + Toughness
  • Skill Increase: Stealth (M)
  • General Feat: Foil Senses or Swift Sneak
  • Expert Spellcaster (Increase proficiency to expert)
  • 4th level known spells (granted + 2)
    • dimension door (granted)
    • ?
    • ?
  • Readjust signature spells

Level 8

Level 9

Level 10

  • 6HP + 2 CON + 10 CON + Toughness
  • Ability Boosts:
    • STR (16)
    • DEX (19)
    • CON (14)
    • CHA (19)
  • Class Feat: Shadow Sneak Attack