The first installment of "let me tell you about my character" is my current Pathfinder 2E character, Alexei Vantu, a Nidalese human Sorceror/Monk. (Now updated for Pathfinder remastered.)
Alexei is a naturally gifted sorcerer who tries to convince himself and everyone else that he's a monk. Forced into following Zon-Kuthon by his early life in Nidal, Alexei has the nihilistic belief that pain is sacred, suffering is joy, and (as a result) hope is dangerous. He believes that any death is a good death, as long as it is either honorable or just, but he does not revel in unnecessary or wasteful killing, and will protect his own life as long as he feels his purpose is incomplete. Alexei is fascinated by all forms of intricate craftsmanship or functional artistry.
Ancestry: Human (Nidalese)
- Ability Boost: CHA, DEX
- 8HP
- Size: Medium
- Speed: 25
- Languages: Common, Shadowtongue (Nidalese grants access)
- Traits: Human, Humanoid
- Heritage: Versatile Heritage (Gain one additional General Feat)
- Toughness
- Increase your maximum Hit Points by your level.
- The DC of recovery checks is equal to 9 + your dying condition value.
- Toughness
- Ancestry Feat: Gloomseer - You gain low-light vision.
Background: Martial Discipline
- Ability Boost: STR, CHA
- Skill: Trained in Acrobatics
- Skill Feat: Cat Fall
- Lore: Warfare Lore
Free Ability Boosts
- STR
- DEX
- CON
- CHA
Class: Sorcerer (Imperial Bloodline)
- Trait: Sorcerer
- Key Ability: CHA
- 6HP + CON + Toughness
- Perception: Trained
- Saving throws: Fort - T, Ref - T, Will - E
- Trained Skills (3 + INT): Intimidation, Society, Stealth
- Weapons:
- Trained in simple weapons
- Trained in unarmed attacks
- Armor:
- Trained in unarmored defense
- Bloodline: Imperial
- Spell list: Arcane
- Trained Skills: Arcana, Society
- Granted Spells
- Cantrip: detect magic
- 1st: force barrage (magic missile)
- 2nd: dispel magic
- 3rd: haste
- 4th: translocate
- 5th: scouting eye
- 6th: disintegrate
- 7th: retrocognition
- 8th: quandary
- 9th: implosion
- Bloodline Spells
- initial: ancestral memories
- advanced: extend blood magic
- greater: arcane countermeasure
- Blood Magic: Imperious Defense
- Raw magic emanates from every cell in your body, protecting you. Until the start of your next turn, you gain your choice of either a +1 status bonus to AC or a +1 status bonus to saving throws.
- Sorcerous Potency: adds status bonus to initial damage/heal equal to spell rank.
- Cantrips known (4 + granted):
- detect magic (granted)
- chill touch
- dancing lights
- telekinetic hand
- telekinetic projectile
- 1st level spells known (2 + granted):
- force barrage (granted)
- fear
- mystic armor
Gear
- clothing (ordinary) (monk's robes) 1sp
- adventurer's pack 7sp
- bandolier 1sp
- caltrops (2) 6sp
- sheath 1cp
- dagger 2sp
- crossbow 30sp
- 10 bolts 1sp
Level 2
- 6HP + CON + Toughness
- Class Feat: Monk Dedication
- Traits: archetype, dedication, class
- Trained in unarmed attacks
- Class Feature: Powerful Fist
- Trained in Acrobatics or Athletics (or alternate, if already trained): Acrobatics
- Skill Feat: Intimidating Glare
- 1st level known spell (1):
- grim tendrils
Level 3
- 6HP + CON + Toughness
- General Feat: Untrained Improvisation
- Class Feature: Signature Spells
- Skill Increase: Performance (T)
- 2nd level known spells (granted + 2)
- dispel magic (granted)
- darkvision (1 hour)
- telekinetic maneuver (30ft, Disarm, Shove, or Trip, spell roll instead of Athletics)
- Signature Spells:
- grim tendrils (2)
Level 4 (Current Level)
- 6HP + CON + Toughness + 6 Monk Resiliency
- Skill Feat: Terrain Stalker
- Class Feat: Monk Resiliency
- 2nd level known spell (1):
- invisibility
Level 5 (Planned)
Ability boosts provide retroactive increases to hit points and known skills.
- 6HP + CON + Toughness
- Ability Boosts:
- DEX (3)
- INT (1)
- WIS (1)
- CHA(4+)
- Ancestry Feat: Darkseer (gains darkvision)
- Class Feature: Magical Fortitude (E)
- Skill increase (retroactive): Stealth (E)
- Skill Increase: Performance (E)
- 2nd level know spells: retrain darkvision to ???
- 3rd level known spells (granted + 2)
- haste (granted)
- ?
- ?
- Readjust signature spells
Level 6
- 6HP + CON + Toughness + 3 Monk Resiliency
- Class Feat: Monk Moves
- Skill Feat: Shadow Mark or Quiet Allies
- 3rd level known spell (1)
- ?
Level 7
- 6HP + CON + Toughness
- Skill Increase: Stealth (M)
- General Feat: Foil Senses or Swift Sneak
- Class Feature: Expert Spellcaster (E)
- 4th level known spells (granted + 2)
- dimension door (granted)
- ?
- ?
- Readjust signature spells
Level 8
- 6HP + CON + Toughness
- Class Feat: Shadowdancer Dedication
- Skill Feat: TBD
- 4th level known spell (1)
- ?
Level 9
- 6HP + CON + Toughness
- Ancestry Feat: Multitalented
- Dedication: Vigilante or Assassin
Level 10
- 6HP + 2 CON + 10 CON + Toughness
- Ability Boosts:
- STR (3)
- DEX (4)
- CON (2)
- CHA (5)
- Class Feat: Shadow Sneak Attack